Quantum phenomena have remained largely inaccessible to the general public. This can be attributed to the fact that we do not experience quantum mechanics on a tangible level in our daily lives. Games can provide an environment in which people can experience the behavior of the quantum world in a fun and mentally engaging way. Games can also offer an interesting test bed for near term quantum devices because they can be tailored to support varying amounts of quantum behavior through simple rule changes, which can be useful when dealing with limited resources.
With the introduction of the “split” move, players can place their pieces in superposition on multiple squares at once. To learn more about the math behind the game, see arxiv:1906.05836.
This publication explores a Cirq-based implementation of Quantum Chess. In the Concepts module, we introduce concepts such as error mitigation, post-selection, and qubit mapping, without requiring specific domain knowledge. In the Quantum Chess REST API module, you implement a fully functional server, that defines the specific REST endpoints required by the Quantum Chess Engine to offload its quantum state handling to an external resource.
A similar server was used in this presentation to run Quantum Chess on Google’s Rainbow chip during the Google Quantum AI Summer symposium.